Articles for the Compression tag
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draco.js: Typed Mesh Compression Without the Pointer Gymnastics
Google's Draco can shrink a 3D mesh by ninety percent, but the official module makes you allocate buffers and free pointers by hand. draco.js keeps the codec and throws the bookkeeping in the bin.
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Draco: Squeeze Your 3D Models Until They Squeak
3D on the web is gorgeous until you watch a 40MB model crawl over a mobile connection. Draco is the codec that makes those meshes diet down to a fraction of their size.