Articles for the Geometry tag
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draco.js: Typed Mesh Compression Without the Pointer Gymnastics
Google's Draco can shrink a 3D mesh by ninety percent, but the official module makes you allocate buffers and free pointers by hand. draco.js keeps the codec and throws the bookkeeping in the bin.
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Geometric.js: 2D Geometry Without the Class Ceremony
Sometimes you just need the area of a polygon, the centroid of a shape, or to know whether a click landed inside a region — without dragging in a GIS framework or learning a new object model. Geometric.js answers all of that with plain arrays and plain functions.