Articles for the graphics tag
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Heerich.js: Stacking Voxels Into Crisp SVG, No WebGL Required
Most 3D on the web means WebGL, shaders, and a render loop. Heerich.js takes the opposite road: it builds blocky voxel scenes and spits out plain, inspectable SVG you could open in a text editor.
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Shaders: GPU Eye-Candy Without Writing a Single Line of WGSL
Most of us file shader programming under 'someday, maybe' — right next to learning the cello. Shaders flips that on its head, turning GPU effects into ordinary React components you can drop in and configure with props.
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React Three Fiber: The Third Dimension Unlocked
Discover how React Three Fiber lets you build rich 3D experiences using React components and hooks. From spinning cubes to full product configurators, declarative 3D has never felt so natural.
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React-zdog: A Declarative Abstraction of zdog for React
In this article, we’ll explore the react-zdog library, a declarative abstraction of zdog, a pseudo 3D-engine. We’ll cover the basics of using react-zdog, including installation, basic usage, and advanced usage.