Articles for the Physics tag
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Crashcat: A 3D Physics Engine That Forgot to Use WebAssembly
Almost every serious browser physics engine these days is a chunk of Rust or C++ compiled to WebAssembly. Crashcat takes the road less travelled and stays pure JavaScript, and that turns out to be a genuinely interesting trade-off.
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Crashcat: Physics That Won't Crash Your Bundle
A lightweight, tree-shakeable physics engine for the web — no WASM required.