Articles for the Three-js tag
-
Crashcat: A 3D Physics Engine That Forgot to Use WebAssembly
Almost every serious browser physics engine these days is a chunk of Rust or C++ compiled to WebAssembly. Crashcat takes the road less travelled and stays pure JavaScript, and that turns out to be a genuinely interesting trade-off.
-
Draco: Squeeze Your 3D Models Until They Squeak
3D on the web is gorgeous until you watch a 40MB model crawl over a mobile connection. Draco is the codec that makes those meshes diet down to a fraction of their size.